package bean;

public class Q_zhanjieBaseBean {
    //唯一ID
    private String q_id;

    //下一级ID
    private String q_nextId;

    //名称图片
    private int q_name_image;

    //升阶开放条件
    private String q_up_limit;

    //升级条件
    private String q_condition;

    //资源线类型
    private int q_type;

    //子类型
    private int q_subtype;

    //等级
    private int q_level;

    //星级
    private int q_star;

    //升阶类型（1材料够了直接升级2需要祝福值3次数达到直接升级4不升阶6特殊类型6祝福值满了不升级需扣除道具）
    private int q_leveltype;

    //升级消耗
    private String q_up_cost;

    //附加属性(全职业）
    private String q_add_attribute;

    //获得增加属性(法师）
    private String q_add_attribute_fs;

    //获得增加属性(战士）
    private String q_add_attribute_zs;

    public String getQ_id() {
        return q_id;
    }

    public void setQ_id(String q_id) {
        this.q_id = q_id;
    }

    public String getQ_nextId() {
        return q_nextId;
    }

    public void setQ_nextId(String q_nextId) {
        this.q_nextId = q_nextId;
    }

    public int getQ_name_image() {
        return q_name_image;
    }

    public void setQ_name_image(int q_name_image) {
        this.q_name_image = q_name_image;
    }

    public String getQ_up_limit() {
        return q_up_limit;
    }

    public void setQ_up_limit(String q_up_limit) {
        this.q_up_limit = q_up_limit;
    }

    public String getQ_condition() {
        return q_condition;
    }

    public void setQ_condition(String q_condition) {
        this.q_condition = q_condition;
    }

    public int getQ_type() {
        return q_type;
    }

    public void setQ_type(int q_type) {
        this.q_type = q_type;
    }

    public int getQ_subtype() {
        return q_subtype;
    }

    public void setQ_subtype(int q_subtype) {
        this.q_subtype = q_subtype;
    }

    public int getQ_level() {
        return q_level;
    }

    public void setQ_level(int q_level) {
        this.q_level = q_level;
    }

    public int getQ_star() {
        return q_star;
    }

    public void setQ_star(int q_star) {
        this.q_star = q_star;
    }

    public int getQ_leveltype() {
        return q_leveltype;
    }

    public void setQ_leveltype(int q_leveltype) {
        this.q_leveltype = q_leveltype;
    }

    public String getQ_up_cost() {
        return q_up_cost;
    }

    public void setQ_up_cost(String q_up_cost) {
        this.q_up_cost = q_up_cost;
    }

    public String getQ_add_attribute() {
        return q_add_attribute;
    }

    public void setQ_add_attribute(String q_add_attribute) {
        this.q_add_attribute = q_add_attribute;
    }

    public String getQ_add_attribute_fs() {
        return q_add_attribute_fs;
    }

    public void setQ_add_attribute_fs(String q_add_attribute_fs) {
        this.q_add_attribute_fs = q_add_attribute_fs;
    }

    public String getQ_add_attribute_zs() {
        return q_add_attribute_zs;
    }

    public void setQ_add_attribute_zs(String q_add_attribute_zs) {
        this.q_add_attribute_zs = q_add_attribute_zs;
    }
}
